The upcoming release of Hamster Kombat has generated significant excitement, although important details about its tokenomics have not been disclosed. It is unclear how the HMSTR tokens will be distributed and their relationship to user coin balances. The system will take into account player activity and hourly revenue to incentivize gameplay, complicating the estimation of supply and token price at launch.
A tiered ranking system is featured in Hamster Kombat, which includes Bronze, Silver, Gold, Platinum, Diamond, Epic, Legendary, Master, Grandmaster, and Lord. A distribution estimate of the user base across these ranks assumes fewer users in higher ranks. Revenue data for the top 100 users in each rank was examined to calculate the average revenue for each rank.
This information was used to estimate total hourly revenue for all users in Hamster Kombat at approximately 21.89 trillion coins. This calculation assumes that one HMSTR token equals one coin per hour of revenue, which suggests a total supply of 21.89 trillion HMSTR tokens and a potential market capitalization of around $2 billion. CoinMarketCap could rank the token at the top spot in the gaming category.
However, this estimation is speculative and does not reflect actual trading prices. It is acknowledged that the market prices could fluctuate significantly at the launch, with the possibility of an initial surge of sell orders that could drive the price down. There is a projection that the price could decrease by about 50%, resulting in a price of approximately $0.457 per HMSTR and a market cap of around $1 billion, assuming the distribution rate of 10,000 coins per hour equals 1 HMSTR.
It is important to note that the provided information does not constitute investment advice, and it is intended for educational purposes only.